And you can also give medical treatment to NPCs recently 'lkilled' around you by either skill check or stimpack. I'd want to create new death animations for the modern game, mostly putting back in the Fallout 2 animations, an lasers cutting people in half instead of disintegrating them, the attack animations of Tom Infantiate (pretty awesome) a configurable critical kills, a random encounter toggle to give you more narrative control and even a coup de grace system where you can shoot people all you want, but they won't die unless you deliver a coup de grace. I want some caravans to use trucks and wagons and auto-rickshaws, even if I can't put it in now, I want to make sure they can. I want horses and bicycles and giddy up buttercups being used by raiders and good guys alive.
![fallout 1 game fallout 1 game](http://falloutsite.ru/art/images_large/art/art_034.jpg)
And you should be able to, if you have the right perks to arrest pr enslave raiders and have someone else pick them up (as an anti frustration feature) Like you equip a laser, it brings up stun, kill or if you have enough science Overcharge, which drains like 2-4 cells and does 2.5 times the damage. They should have lasers, and the lasers should have a stun switch. More than that though, they have conventional firearms but no ability to make more ammo. For instance, one of the things I've NEVER liked about the Vaults is that they aren't built logically, even the control Vaults. I don't know if I'm unique in that if I were to help with a project like that, I'd want to build it in such a way that things could be MUCH different. The thing is most people who make remake mods, want to recreate the game exactly as it was.
Fallout 1 game mods#
I mean it's the Bethesda engine such shit that it's not worth it? Or could OpenMW where you could have thousands of mods make such an endeavor not a buggy broken, mechanically limited mess?
Fallout 1 game mod#
Handy bots that work all day and night to get all the rust out.Ĭlick to expand.Let me ask you another question as a mod creator and someone who can make assets.is there a way to to create an overworld effect in Fallout new Vegas/ Fallout 4. Of the thing that I would have done with my Vault Dweller had there been mods, or I wrote fanfiction, was getting a giant desalinization plant in San Jose up and running with the help of quirky new characters and a bunch of hard working slave.I mean total non spaient Mr. assuming you are playing Fallout 2, you could salvage power armor off of Enclave soldiers around Navarro or buy them in Shi Town and donate them and you'll see various guard wearing the power armor. You provide money and do quests for manpower and the town slowly starts be=uilding itself up until it looks as good as Vault City, AND with an armor placer. Like I HATE the Fallout 4 settlement system but imagine a new settlement either in an abandoned but mostly intact small town or city section. You can add new areas to existing settlements via the town screen OR put a new location on the world map very easily. The purpose of a world map isn't just to provide scale, but also make it very easy to put in new locations. After all, they only have t do textures and not models, and the animations aren't that important other than walking and running See the reason I'D want isometric is because I'd THINK, maybe I'm wrong, it be easier for less talented people to make new items.
![fallout 1 game fallout 1 game](https://lutris.net/media/games/screenshots/fallout1_03.jpg)
Thing is it works for mods of Bugthesda engines, it works for abadonware, but to actually make Fallout 1 and 2 properly, you need isometric top not overwhelm the design team AND an overworld for the same reason, as well as allowing for a sense of scale no open world game can have. I'd like to have a more modular system where i can tag these overhauls on or off, and add it new mods for Fallout 1 and 2 on an a la carte basis. I gotta be honest, the reason I don't want to try the Fallout mods I have is I have to wipe and clean Fallout 2, and thus mostly lose my saves. The goal here wouldn't be to turn it first person like so many failed Bugthesda conversions, but remake it on an engine that it becomes stupidly easy to mod the game and create mods for the game.
![fallout 1 game fallout 1 game](https://d3i71xaburhd42.cloudfront.net/d7d2aa01675caaf4ff514cb63abc7fa8f8bee6d3/66-Figure10-1.png)
I was reading up how some guy made a fan remake of Civilization 1 on excel, and how much I love Civ2 but want more control over things I can edit or not (if you must know it's the BOSS scenarios that keep me coming back), I was thinking maybe.maybe someone could rebuild Fallout 1 and 2 on a more modern engine.